AuSIM Inc.

AuSIM provides audio simulation solutions that restore the realism of reproduced sounds for enhanced perception. AuSIM's technology simulates the propagation of sounds through an environment, so the resulting audio sounds like it actually traveled through and interacted with a designed environment

  • 1 (650)322-8746
  • 1 (650) 887-2254
  • info@ausim3d.com
  • 1220 Pear Avenue,
    Suite D
    Mountain View,, California 94043-1447
    United States

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Showing results: 1 - 4 of 4 items found.

  • Software Solutions

    AuSIM Inc.

    AuSIM is a technology company where the technology manifests itself in software. AuSIM has some of the brightest software developers in Silicon Valley. AuSIM software is light-weight, extremely efficient, and very high-performance. Since humans are in the middle of all AuSIM technology experiences, AuSIM optimizes for perceptual-based design, usability, and the lowest latency anywhere.

  • Voice Communications Systems

    AuSIM Inc.

    The "Multi-Voice Presence" (MVP) series focuses on team communications. Firefighters, military special-ops, plumbers, and football coaches all use team communication systems. These systems are "closed" in that the signals do not leave the system, and the entire system is usually provided by one proprietary vendor.

  • 3D Audio Servers

    GoldSeries - AuSIM Inc.

    AuSIM offers a growing number of prepackaged configurations, designed to meet a broad spectrum of R&D and deployment needs. These standard packages are generically called GoldSeries, and have a range of options to tune them to the needs of a specific project. If none of these are appropriate to your application, AuSIM will gladly develop a custom package for your specialized needs.

  • Acoustic Measurement Systems

    AuSIM Inc.

    Even AuSIM's audio simulation is only as good as the model parameters within the simulation. For AuSIM, deriving optimal model parameters begins with studying the acoustic world around us. The AuSIM3Dtm display systems synthesize a virtual aural environment from parameters based on the physical world. But the same techniques can be applied to reverse the process and extract parameters from the physical world to use for later synthesis.

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